![]() ![]() "Assuming you play only regular matches and not solo (2 points per extract), and each round takes you 10 minutes to extract, and you NEVER DIE, it would take you ~30 hours to get 5 shards," sp00kyemperor calculated in a separate thread. That means players need to earn a total of 375 points from extractions in order to unlock a single class, and that's a lot of grinding. Shard requirements appear to scale linearly, meaning you need 25 points for your first shard, 50 points for the second, 75 points for the third, and so forth. I'm honestly able to accept either method, not both."īut the gameplay grind is also facing criticism for being very slow indeed. "$35 is a small game price, buy classes early or grind slowly is like a copy of the LoL free-to-play style. "They need to pick one," Captn_Clutch wrote. "Was eager to see how this game turned out, but early access microtransactions locking gameplay?" rightfallen said. "This entire introduction of basic class grinding and locking things behind pay walls is a complete contradiction to their hollow statement." "Releasing microtransactions on an game where they can already make the money through paying for the game is one of the most inexcusable scummy things I've ever seen," stinkyzombie69 wrote. ![]()
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